Girl Effect iPhone App
How Girl Effect could develop a digital currency to fund NGOs that supports girls in developing countries.
At a glance
- Company
Nike Foundation, The Girl Effect
2014
- Role
Service Design Lead
- Team
Service Design Team lead for a team composed of a creative technologist and a designer.
- Responsibilities
Discovery, service design, concept diagrams, customer journey mapping, sketching, and iPhone app concept design.
- Goal
Discover how Girl Effect could develop a digital currency to fundraise for girls in developing countries.
- Outcome
Led discovery, a service design narrative, concept diagrams, and sketches for an iPhone app concept.
Led the team at Wieden + Kennedy in using Service Design to identify the touchpoints a girl would encounter to benefit NGOs in developing countries. The project involved discovery to learn how the concept would work. Then explore a touchpoint, an iPhone app, that would help track actions a girl would take that would help them earn "Girl Coin", a digital currency focused around helping NGOs for this non-profit foundation.

Discovering the vision
Girl Effect, Nike's nonprofit foundation, asked how a digital currency could raise money for NGOs supporting girls in developing countries. At Wieden + Kennedy, I led the team through discovery to understand how the concept would work. We targeted a globally connected girl, aged 16 to 24. When a girl takes a world-changing action, she earns "Girl Coin," and corporate partners donate money to NGOs. Every action is tied to one of six categories: Health, Safety, Education, Citizenship, Economic Security, and Child Marriage.

Exploring how girl currency could work
I used my diagrammatic skills to simplify the economy into a single picture, then found the touchpoint a girl would use every day. How might we engage the globally connected girl to exchange her services for Girl Coin that will be donated to girls in the developing world? We tested options on the whiteboard, from discounts at partner stores to matching programs, before settling on a model.

Mapping the girl's journey
Service design helped us find every touchpoint a girl would encounter, not just the app. We followed a 16- to 24-year-old girl named Anna from first hearing about girl currency to seeing the difference she makes, and kept the research and concepts on one wall as we worked.


Making every action count
The challenge was to make actions active, not passive, and to show a girl where her money goes and how she is helping. I mapped the app flow from download to tracking, so that each step connects her actions to girls in the developing world.
Sketching the app
I sketched how a girl would discover actions, see which friends are involved, prioritize what matters to her, and track the currency she earns. The sketches led to a prototype of the core screens.




A story the client could tell
The service design narrative gave Girl Effect a clear way to describe the touchpoints a girl would encounter. As we explored how the program would work, I designed several concept diagrams to explain the girl currency economy. A customer journey map across marketing, people, and digital touchpoints helped us identify which option to test.
Service Design Moved the Project Forward
Sketches and a prototype of the iPhone app concept helped communicate with the client; they used them in their presentation to describe the touchpoints a girl would encounter. Wieden + Kennedy incorporated service design into their work with Weight Watchers, which helped move the project forward during a major rebrand.